head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Deliberate retro platform execution with character-swap route planning.

Execution · Practiced Mastery
A 3D platformer where precise movement and camera mastery unlock its many challenges.
Bloodstained: Curse of the Moon leans Execution (Practiced Mastery); Super Mario 64 DS leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Curse of the Moon
Stiff retro jumps and boss dodges demand committed inputs
Super Mario 64 DS
precise 3D platforming and camera control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Curse of the Moon
Bosses telegraph from strictly fixed scripts
Super Mario 64 DS
scripted enemies, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Curse of the Moon
Levels are deterministic on every run
Super Mario 64 DS
minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Curse of the Moon
Character-swap routing and branch choices reward planning
Super Mario 64 DS
star routes and speedrun tech solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.