head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A deep tower defense about popping waves of balloons with monkey towers.

Optimization · Pure Optimization
A tower defense game about engineering optimal gem combinations against scripted waves.
Bloons TD 6 leans Optimization (Pure Optimization); GemCraft leans Optimization (Pure Optimization).
GemCraft leans a little harder on execution, though the gap is small.
Bloons TD 6
Placement clicks only; no dexterity ceiling
GemCraft
Placing gems and towers has no twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloons TD 6
Bloon waves are fixed and known
GemCraft
Monster waves are scripted, never adapting to player
GemCraft leans a little harder on variance, though the gap is small.
Bloons TD 6
Wave order is deterministic; tiny targeting randomness
GemCraft
Wave composition is fixed once a level is known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bloons TD 6
Tower placement, upgrades, and economy are near-solvable
GemCraft
Combining gems for optimal tower output is the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.