head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A rail shooter testing pointer accuracy against fully memorisable enemy scripts.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Blue Estate leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Estate
Aim accuracy under on-rails time pressure is the entire test
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Blue Estate
Enemies pop up on fixed scripts, never adapting
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Estate
Spawn sequences are identical every run
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans a little harder on optimization, though the gap is small.
Blue Estate
Memorising spawn order and scoring multipliers raises grades
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.