head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
A daily-run puzzle game where a randomised mansion layout must be navigated using logic and route planning.

Optimization · Systems & Chaos
Building undead squads and solving turn-based fights against the run's randomness.
Blue Prince leans Optimization (Systems & Chaos); Iratus: Lord of the Dead leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Prince
Placing rooms and navigating them needs no dexterity
Iratus: Lord of the Dead
Turn-based menus - no twitch demands at all
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Prince
No adaptive opponent; solo mansion puzzle
Iratus: Lord of the Dead
Enemy parties follow scripted AI, never model you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Prince
Room deck draws randomise each run's layout and available doors
Iratus: Lord of the Dead
Minion part drops, enemy comps and hit rolls shape runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Prince
Learning room interactions and optimal routing to reach Room 46 despite variance
Iratus: Lord of the Dead
Necromancer squad builds and sanity-targeting math drive every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.