head to head
BlurvsBomberman: Party Edition
Blur leans Execution (Pure Mechanics); Bomberman: Party Edition leans Execution (Twitch Chaos).
BlurBomberman: Party Edition
Axis by axis
Execution7 vs 6
Blur leans harder on execution: Racing lines and dodging shots demand car control
Reads3 vs 3
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization4 vs 3
Blur leans harder on optimization: Track knowledge and pickup routes are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

