head to head
BlurvsFlatOut 4: Total Insanity
Blur leans Execution (Pure Mechanics); FlatOut 4: Total Insanity leans Execution (Pure Mechanics).
BlurFlatOut 4: Total Insanity
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads3 vs 2
Blur leans harder on reads: Human racers bait and time power-ups against you
Variance4 vs 3
Blur leans harder on variance: Power-up pickups and incoming attacks add chaos
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

