head to head

Blur cover artvsGloam cover art

BlurvsGloam

Blur leans Execution (Pure Mechanics); Gloam leans Execution (Twitch Chaos).

EXECUTION7 /10READS3 /10VARIANCE4 /10OPTIMIZATION4 /10
BlurGloam

Axis by axis

Execution7 vs 6

Blur leans harder on execution: Racing lines and dodging shots demand car control

Reads3 vs 3

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Blur

full breakdown

Gloam