head to head

Blur cover artvsMotorStorm: Apocalypse cover art

BlurvsMotorStorm: Apocalypse

Blur leans Execution (Pure Mechanics); MotorStorm: Apocalypse leans Execution (Pure Mechanics).

EXECUTION7 /10READS3 /10VARIANCE4 /10OPTIMIZATION4 /10
BlurMotorStorm: Apocalypse

Axis by axis

Execution7 vs 7

Even - both lean on execution about the same.

Reads3 vs 2

Blur leans harder on reads: Human racers bait and time power-ups against you

Variance4 vs 3

Blur leans harder on variance: Power-up pickups and incoming attacks add chaos

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Blur

full breakdown

MotorStorm: Apocalypse