head to head
BlurvsPopulation: One
Blur leans Execution (Pure Mechanics); Population: One leans Execution (Competitive PvP).
BlurPopulation: One
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads3 vs 5
Population: One leans harder on reads: Human squads adapt rotations and push timings
Variance4 vs 4
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

