head to head
BlurvsTwisted Metal: Head-On
Blur leans Execution (Pure Mechanics); Twisted Metal: Head-On leans Execution (Pure Mechanics).
BlurTwisted Metal: Head-On
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads3 vs 4
Twisted Metal: Head-On leans harder on reads: Multiplayer duels reward predicting opponents' weapon timing
Variance4 vs 2
Blur leans harder on variance: Power-up pickups and incoming attacks add chaos
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

