head to head

Bodycount cover artvsF.E.A.R. 2: Project Origin cover art

BodycountvsF.E.A.R. 2: Project Origin

Bodycount leans Execution (Pure Mechanics); F.E.A.R. 2: Project Origin leans Execution (Pure Mechanics).

EXECUTION7 /10READS1 /10VARIANCE1 /10OPTIMIZATION3 /10
BodycountF.E.A.R. 2: Project Origin

Axis by axis

Execution7 vs 7

Even - both lean on execution about the same.

Reads1 vs 1

Even - both lean on reads about the same.

Variance1 vs 2

F.E.A.R. 2: Project Origin leans harder on variance: Minor spawn and cover variation

Optimization3 vs 4

F.E.A.R. 2: Project Origin leans harder on optimization: Learning arenas and ability usage

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Bodycount

full breakdown

F.E.A.R. 2: Project Origin