head to head
BodycountvsRayman Legends
Bodycount leans Execution (Pure Mechanics); Rayman Legends leans Execution (Pure Mechanics).
BodycountRayman Legends
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads1 vs 0
Bodycount leans harder on reads: Enemies run standard fixed AI; thin multiplayer adds little
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 4
Rayman Legends leans harder on optimization: Time trial routing
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

