head to head
Neither is simply harder - they are hard in different places. Bolsomito demands more variance; MediEvil demands more execution.

Execution · Light / Casual
A satirical Brazilian political-themed arcade game.

Execution · Practiced Mastery
Gothic action platformer starring a one-eyed undead knight reclaiming his honor.
Bolsomito leans Execution (Light / Casual); MediEvil leans Execution (Practiced Mastery).
MediEvil leans clearly harder on execution.
Bolsomito
basic reflex-based arcade inputs
MediEvil
stiff swordplay and platforming timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bolsomito
no adaptive opponent present
MediEvil
skeletons follow fixed patterns
Bolsomito leans clearly harder on variance.
Bolsomito
random comedic event triggers
MediEvil
deterministic levels and secrets
MediEvil leans clearly harder on optimization.
Bolsomito
minimal solvable systems present
MediEvil
chalice hunting and weapon progression routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.