head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A Jet Set Radio successor about grinding, boosting, and tagging a future city.

Execution · Practiced Mastery
Crude comedy 3D platformer of boss fights, parodies, and set-piece variety.
Bomb Rush Cyberfunk leans Execution (Practiced Mastery); Conker's Bad Fur Day leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bomb Rush Cyberfunk
Trick chains and movement flow need practiced hands
Conker's Bad Fur Day
Varied platforming and shooting set pieces
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bomb Rush Cyberfunk
No adaptive opposition
Conker's Bad Fur Day
Bosses and enemies fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bomb Rush Cyberfunk
World is fixed and explorable
Conker's Bad Fur Day
Linear, authored content throughout
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bomb Rush Cyberfunk
Combo routing and score lines reward planning
Conker's Bad Fur Day
Context-sensitive solutions are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.