head to head
Bomber CrewvsDarkwood
Bomber Crew leans Optimization (Systems & Chaos); Darkwood leans Variance (Systems & Chaos).
Bomber CrewDarkwood
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
Darkwood leans harder on variance: procedural map and unknown night events
Optimization7 vs 6
Bomber Crew leans harder on optimization: Crew skills, gear and fuel-route planning decide survival
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

