head to head
Borderlands 2 asks more than Castle Wolfenstein, and the gap is optimization.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
Planning stealthy escapes through randomised castle layouts with primitive controls.
Borderlands 2 leans Optimization (Systems & Chaos); Castle Wolfenstein leans Optimization (Systems & Chaos).
Borderlands 2 leans a little harder on execution, though the gap is small.
Borderlands 2
Aim matters but generous hit feel
Castle Wolfenstein
Clunky aiming and movement demand care, not twitch
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Castle Wolfenstein
Guards react by simple rules, never modelling you
Borderlands 2 leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Castle Wolfenstein
Randomised castle layouts and chest contents reshape each escape
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Castle Wolfenstein
Stealth routes, uniforms and ammo economy are plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.