head to head
Borderlands 2 asks more than Clockwork Tales: Of Glass and Ink, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
A casual hidden-object adventure testing visual search and light puzzle solving.
Borderlands 2 leans Optimization (Systems & Chaos); Clockwork Tales: Of Glass and Ink leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Clockwork Tales: Of Glass and Ink
Clicking hidden objects has no dexterity requirement
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Clockwork Tales: Of Glass and Ink
An authored steampunk plot with no adversary
Borderlands 2 leans clearly harder on variance.
Borderlands 2
Procedurally generated weapon drops vary
Clockwork Tales: Of Glass and Ink
Object placements are unknown only until spotted
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Clockwork Tales: Of Glass and Ink
Hidden-object scenes and minigames have fixed findable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.