head to head
Borderlands 2 asks more than Dinkum, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
Building an Australian outback town by solving its licence-gated crafting progression and visitor systems.
Borderlands 2 leans Optimization (Systems & Chaos); Dinkum leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Dinkum
Hunting and combat have light timing demands
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Dinkum
Animals and NPCs use scripted, predictable behaviour
Borderlands 2 leans clearly harder on variance.
Borderlands 2
Procedurally generated weapon drops vary
Dinkum
Resource deposits and visiting merchant stock introduce moderate RNG
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Dinkum
Town development, licence unlocks, and resource routing are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.