head to head
Borderlands 2 asks more than Disco Elysium: The Final Cut, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
Building a psyche and gaming dice checks through a dense authored narrative.
Borderlands 2 leans Optimization (Systems & Chaos); Disco Elysium: The Final Cut leans Variance (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Disco Elysium: The Final Cut
Pure reading and clicking, no physical layer
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Disco Elysium: The Final Cut
Every character responds along authored branches
Borderlands 2 leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Disco Elysium: The Final Cut
Dice checks and hidden thresholds gate outcomes
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Disco Elysium: The Final Cut
Skill builds and check preparation are the solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.