head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
A dig-and-defend roguelite where balancing mining efficiency against wave defense upgrades under run variance is the test.
Borderlands 2 leans Optimization (Systems & Chaos); Dome Keeper leans Optimization (Systems & Chaos).
Borderlands 2 leans a little harder on execution, though the gap is small.
Borderlands 2
Aim matters but generous hit feel
Dome Keeper
Mining and turret aiming demand light real-time input
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Dome Keeper
Enemy waves follow scripted attack patterns
Borderlands 2 leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Dome Keeper
Resource vein placement and relic offers vary per run
Borderlands 2 leans a little harder on optimization, though the gap is small.
Borderlands 2
Skill trees and gear math heavily solved
Dome Keeper
Upgrade prioritization and mining route planning form the core loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.