head to head
Borderlands 2 asks more than Don't Knock Twice, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
A short horror walk that tests little beyond finding fixed clues under scripted scares.
Borderlands 2 leans Optimization (Systems & Chaos); Don't Knock Twice leans Variance (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Don't Knock Twice
Walking and grabbing objects - no dexterity test
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Don't Knock Twice
The witch follows scripted triggers, not an adapting mind
Borderlands 2 leans clearly harder on variance.
Borderlands 2
Procedurally generated weapon drops vary
Don't Knock Twice
Scares and clue placement are unknown until experienced
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Don't Knock Twice
Puzzle solutions and routes are fixed once learned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.