head to head
Borderlands 2 asks more than Hand of Fate, and the gap is optimization.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
A card-driven adventure where real-time combat execution meets tabletop-style encounter variance.
Borderlands 2 leans Optimization (Systems & Chaos); Hand of Fate leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Aim matters but generous hit feel
Hand of Fate
Arkham-style real-time combat requires dodge timing and blocking
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Enemies are scripted loot fodder
Hand of Fate
The Dealer is scripted; encounters don't adapt to your style
Hand of Fate leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Hand of Fate
Card table randomness and hidden encounter outcomes drive runs
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Hand of Fate
Equipment synergies and card selection offer meaningful build planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.