head to head
Borderlands 2 asks more than Lethal Company, and the gap is optimization.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
A co-op horror about scavenging scrap on hostile moons for a quota.
Borderlands 2 leans Optimization (Systems & Chaos); Lethal Company leans Variance (Systems & Chaos).
Borderlands 2 leans a little harder on execution, though the gap is small.
Borderlands 2
Aim matters but generous hit feel
Lethal Company
Movement and aim matter under pressure.
Lethal Company leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Lethal Company
Other players coordinate, but enemies scripted.
Lethal Company leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Lethal Company
Moon layouts and monster spawns randomize.
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Lethal Company
Quota routing and loadouts reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.