head to head
Borderlands 2 asks more than Mad Father, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
A scripted RPG-Maker horror testing puzzle-solving and route knowledge.
Borderlands 2 leans Optimization (Systems & Chaos); Mad Father leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Mad Father
Light chase sequences barely test the hands
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Mad Father
Scripted horror events, nothing adapts
Borderlands 2 leans clearly harder on variance.
Borderlands 2
Procedurally generated weapon drops vary
Mad Father
Scares and puzzle items are unknown on first playthrough
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Mad Father
Item puzzles and ending routes are fully mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.