head to head
Borderlands 2 asks more than Middle-earth: Shadow of War, and the gap is variance.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.
Borderlands 2 leans Optimization (Systems & Chaos); Middle-earth: Shadow of War leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Aim matters but generous hit feel
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Enemies are scripted loot fodder
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
Borderlands 2 leans clearly harder on variance.
Borderlands 2
Procedurally generated weapon drops vary
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
Borderlands 2 leans a little harder on optimization, though the gap is small.
Borderlands 2
Skill trees and gear math heavily solved
Middle-earth: Shadow of War
Army building and siege planning layer on top
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.