head to head
Borderlands 2 asks more than Pacify, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
A co-op horror romp where teams scour a haunted house for keys and dolls while an evil girl flickers between calm and lethal.
Borderlands 2 leans Optimization (Systems & Chaos); Pacify leans Variance (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Pacify
Sprinting and door play need only basic control
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Pacify
The girl switches states by rules, not by reading players
Pacify leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Pacify
Randomised key and doll locations make every run uncertain
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Pacify
Teams that map mechanics turn chaos into clean speedruns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.