head to head
Borderlands 2 asks more than Slender: The Arrival, and the gap is optimization.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
Navigating randomised stalker pressure that converges to route knowledge once the rules are learned.
Borderlands 2 leans Optimization (Systems & Chaos); Slender: The Arrival leans Variance (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Slender: The Arrival
Walking and looking away require no dexterity
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Slender: The Arrival
Slender Man is randomised stalking logic, not a mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Procedurally generated weapon drops vary
Slender: The Arrival
Spawn timing and page locations shuffle every attempt
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Slender: The Arrival
Route knowledge and collection order converge once rules are mapped
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.