head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
Community logistics and risk management against randomised zombie pressure.
Borderlands 2 leans Optimization (Systems & Chaos); State of Decay 2: Juggernaut Edition leans Optimization (Systems & Chaos).
Borderlands 2 leans a little harder on execution, though the gap is small.
Borderlands 2
Aim matters but generous hit feel
State of Decay 2: Juggernaut Edition
Combat is loose; positioning beats precision
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
State of Decay 2: Juggernaut Edition
Zombies swarm on script, never adapt
Borderlands 2 leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
State of Decay 2: Juggernaut Edition
Survivor traits, sieges and map events are randomised
Borderlands 2 leans a little harder on optimization, though the gap is small.
Borderlands 2
Skill trees and gear math heavily solved
State of Decay 2: Juggernaut Edition
Base building, resource routing and risk management dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.