head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Practiced Mastery
A co-op third-person looter shooter where module build optimisation and drop variance define long-term progression.
Borderlands 2 leans Optimization (Systems & Chaos); The First Descendant leans Optimization (Practiced Mastery).
The First Descendant leans a little harder on execution, though the gap is small.
Borderlands 2
Aim matters but generous hit feel
The First Descendant
Colossus boss fights and intercept missions require dodge timing and aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Enemies are scripted loot fodder
The First Descendant
PvE co-op throughout with no meaningful adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Procedurally generated weapon drops vary
The First Descendant
Module drop RNG and Descendant unlock rates drive the grind
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Skill trees and gear math heavily solved
The First Descendant
Module builds and Descendant loadouts are extensively theory-crafted
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.