head to head
Borderlands 2 asks more than The Long Dark, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
Planning movement and resource routes across randomised wilderness weather against condition decay.
Borderlands 2 leans Optimization (Systems & Chaos); The Long Dark leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
The Long Dark
Rifle aim and wolf struggles need minimal twitch
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
The Long Dark
Wildlife behaves via scripted threat logic, not player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Procedurally generated weapon drops vary
The Long Dark
Blizzard timing, condition decay, and loot spawns are heavily random
Borderlands 2 leans a little harder on optimization, though the gap is small.
Borderlands 2
Skill trees and gear math heavily solved
The Long Dark
Route planning, calorie budgeting, and item condition management are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.