head to head
Total War: Attila asks more than Borderlands 2, and the gap is reads.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Pure Optimization
Balancing horde economy against collapsing empire pressure while executing real-time siege tactics.
Borderlands 2 leans Optimization (Systems & Chaos); Total War: Attila leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Aim matters but generous hit feel
Total War: Attila
Fire deployment and cavalry routing demand real-time tactical decisions
Total War: Attila leans clearly harder on reads.
Borderlands 2
Enemies are scripted loot fodder
Total War: Attila
AI factions follow scripted migration paths; human play adds reads
Borderlands 2 leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Total War: Attila
Hunnic migration pressure and disease outbreaks add meaningful campaign unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Skill trees and gear math heavily solved
Total War: Attila
Settlement razing decisions and horde economy optimization form the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.