head to head
Borderlands 2 asks more than World of Horror, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
A 1-bit Junji Ito-styled roguelite where you solve randomized cosmic-horror mysteries.
Borderlands 2 leans Optimization (Systems & Chaos); World of Horror leans Variance (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
World of Horror
Turn-based menus; hands are irrelevant
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
World of Horror
Eldritch events are random tables, not adaptive minds
World of Horror leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
World of Horror
Random mysteries, events, and curses dominate each run
Borderlands 2 leans a little harder on optimization, though the gap is small.
Borderlands 2
Skill trees and gear math heavily solved
World of Horror
Stat economy and event knowledge converge to strong play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.