head to head
Borderlands 3 asks more than Middle-earth: Shadow of War, and the gap is variance.

Optimization · Practiced Mastery
Refined loot shooter with skill-tree builds.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.
Borderlands 3 leans Optimization (Practiced Mastery); Middle-earth: Shadow of War leans Optimization (Practiced Mastery).
Borderlands 3 leans a little harder on execution, though the gap is small.
Borderlands 3
Tighter gunplay than predecessors
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 3
Enemies scripted, no adaptive opponent
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
Borderlands 3 leans clearly harder on variance.
Borderlands 3
Weapon rolls and anointments randomize
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
Borderlands 3 leans a little harder on optimization, though the gap is small.
Borderlands 3
Skill trees, anointments, gear math deep
Middle-earth: Shadow of War
Army building and siege planning layer on top
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.