head to head
Borderlands: The Pre-Sequel asks more than Grand Theft Auto: San Andreas, and the gap is variance.

Optimization · Practiced Mastery
A moon-set Borderlands entry adding low gravity and oxygen mechanics.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Borderlands: The Pre-Sequel leans Optimization (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Borderlands: The Pre-Sequel leans a little harder on execution, though the gap is small.
Borderlands: The Pre-Sequel
Low-gravity movement and aim are moderate demands
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands: The Pre-Sequel
Scripted enemies only
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Borderlands: The Pre-Sequel leans clearly harder on variance.
Borderlands: The Pre-Sequel
Loot RNG remains central
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands: The Pre-Sequel
Oz-kit builds and gear synergy decide power
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.