head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
The original loot-driven co-op shooter set on the bandit world of Pandora.

Optimization · Practiced Mastery
Family-focused action roguelike with persistent narrative progression between runs.
Borderlands leans Optimization (Practiced Mastery); Children of Morta leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Standard FPS aim; numbers matter more than precision
Children of Morta
Action combat with dodges and combos but forgiving timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Bandits and skags are scripted
Children of Morta
Enemies are scripted hack-and-slash fodder.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Procedural loot drops gate your power
Children of Morta
Procedural floors and drops add modest swing.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Builds, gear math, and farming routes dominate
Children of Morta
Family upgrade tree and character synergies reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.