head to head
BorderlandsvsCrisol: Theater of Idols
Borderlands leans Optimization (Practiced Mastery); Crisol: Theater of Idols leans Execution (Practiced Mastery).
BorderlandsCrisol: Theater of Idols
Axis by axis
Execution5 vs 6
Crisol: Theater of Idols leans harder on execution: First-person aiming and blood-resource combat carry encounters
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

