head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The original loot-driven co-op shooter set on the bandit world of Pandora.

Execution · Practiced Mastery
A fast match-based RPG testing rune-alignment speed and combo planning.
Borderlands leans Optimization (Practiced Mastery); Dungeon Hearts leans Execution (Practiced Mastery).
Dungeon Hearts leans a little harder on execution, though the gap is small.
Borderlands
Standard FPS aim; numbers matter more than precision
Dungeon Hearts
Fast pattern-matching under the flowing timeline demands quick fingers
Dungeon Hearts leans a little harder on reads, though the gap is small.
Borderlands
Bandits and skags are scripted
Dungeon Hearts
Enemies follow scripted attacks, not adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Procedural loot drops gate your power
Dungeon Hearts
Rune flow is randomized each battle
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Builds, gear math, and farming routes dominate
Dungeon Hearts
Combo chaining and hero abilities reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.