head to head
BorderlandsvsResident Evil: Director's Cut
Borderlands leans Optimization (Practiced Mastery); Resident Evil: Director's Cut leans Optimization (Pure Optimization).
BorderlandsResident Evil: Director's Cut
Axis by axis
Execution5 vs 4
Borderlands leans harder on execution: Standard FPS aim; numbers matter more than precision
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization6 vs 7
Resident Evil: Director's Cut leans harder on optimization: Inventory routing and key-item sequencing define mastery runs
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

