head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The original loot-driven co-op shooter set on the bandit world of Pandora.

Optimization · Practiced Mastery
A survival RPG testing how you learn and exploit a rule-driven living ecosystem.
Borderlands leans Optimization (Practiced Mastery); Smoke and Sacrifice leans Optimization (Practiced Mastery).
Borderlands leans a little harder on execution, though the gap is small.
Borderlands
Standard FPS aim; numbers matter more than precision
Smoke and Sacrifice
Real-time combat against wildlife needs moderate timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Bandits and skags are scripted
Smoke and Sacrifice
The ecosystem reacts by rules, not by modelling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Procedural loot drops gate your power
Smoke and Sacrifice
Ecology interactions and recipes are unknown until mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Builds, gear math, and farming routes dominate
Smoke and Sacrifice
Crafting chains and ecosystem manipulation are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.