head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The original loot-driven co-op shooter set on the bandit world of Pandora.

Execution · Practiced Mastery
Physical VR combat plus scavenging economy management under time pressure.
Borderlands leans Optimization (Practiced Mastery); The Walking Dead: Saints & Sinners leans Execution (Practiced Mastery).
The Walking Dead: Saints & Sinners leans a little harder on execution, though the gap is small.
Borderlands
Standard FPS aim; numbers matter more than precision
The Walking Dead: Saints & Sinners
Physical VR stabs, aim and reloads under pressure are real skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Bandits and skags are scripted
The Walking Dead: Saints & Sinners
Walkers and human NPCs follow scripted behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Procedural loot drops gate your power
The Walking Dead: Saints & Sinners
Scavenging finds and encounter layouts vary per run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Builds, gear math, and farming routes dominate
The Walking Dead: Saints & Sinners
Crafting economy, stamina and route planning drive survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.