head to head
DOOM (2016) asks more than Boson X, and the gap is optimization.

Execution · Pure Mechanics
A pure reflex runner of split-second jumps inside a rotating particle accelerator.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Boson X leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Boson X
Split-second jumps in a rotating tunnel are the entire game
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Boson X
No opponent - just oncoming geometry
DOOM (2016)
Demons scripted attack patterns.
Boson X leans a little harder on variance, though the gap is small.
Boson X
Platform sequences are randomized but pattern-bounded
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans clearly harder on optimization.
Boson X
Blue-platform risk choices have a thin strategic layer
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.