head to head
Boyfriend DungeonvsChildren of Morta
Boyfriend Dungeon leans Optimization (Practiced Mastery); Children of Morta leans Optimization (Practiced Mastery).
Boyfriend DungeonChildren of Morta
Axis by axis
Execution4 vs 5
Children of Morta leans harder on execution: Action combat with dodges and combos but forgiving timing.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization5 vs 6
Children of Morta leans harder on optimization: Family upgrade tree and character synergies reward planning.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

