head to head

BPM: Bullets Per Minute cover artvsDownwell cover art

BPM: Bullets Per MinutevsDownwell

BPM: Bullets Per Minute leans Execution (Pure Mechanics); Downwell leans Execution (Pure Mechanics).

EXECUTION8 /10READS0 /10VARIANCE5 /10OPTIMIZATION4 /10
BPM: Bullets Per MinuteDownwell

Axis by axis

Execution8 vs 8

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance5 vs 4

BPM: Bullets Per Minute leans harder on variance: Random rooms, weapons, and item shops per run

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

BPM: Bullets Per Minute

full breakdown

Downwell