head to head
BraidvsCommandos: Behind Enemy Lines
Braid leans Optimization (Pure Optimization); Commandos: Behind Enemy Lines leans Optimization (Pure Optimization).
BraidCommandos: Behind Enemy Lines
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Commandos: Behind Enemy Lines leans harder on variance: All guard cones and routes are visible
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

