head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A platformer puzzle game built around deducing and exploiting each world's unique time-manipulation rule.

Optimization · Pure Optimization
Real-time stealth tactics where each mission is a clockwork puzzle of guard routes.
Braid leans Optimization (Pure Optimization); Commandos: Behind Enemy Lines leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Braid
Precise jumps and time-rewind timing are load-bearing
Commandos: Behind Enemy Lines
Timing guard windows takes precise clicks
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Braid
No opponent; solo platforming puzzle
Commandos: Behind Enemy Lines
Patrols are fixed routes, never adaptive
Commandos: Behind Enemy Lines leans a little harder on variance, though the gap is small.
Braid
All puzzles are deterministic and hand-crafted
Commandos: Behind Enemy Lines
All guard cones and routes are visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Braid
Understanding each world's time-manipulation rule and its exact solution is the game
Commandos: Behind Enemy Lines
Each mission is a solvable stealth puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.