head to head
Braid asks more than Factorio, and the gap is execution.

Optimization · Pure Optimization
A platformer puzzle game built around deducing and exploiting each world's unique time-manipulation rule.

Optimization · Pure Optimization
A factory-engineering sandbox about scaling throughput against your own bottlenecks.
Braid leans Optimization (Pure Optimization); Factorio leans Optimization (Pure Optimization).
Braid leans clearly harder on execution.
Braid
Precise jumps and time-rewind timing are load-bearing
Factorio
Some APM in early hand-crafting; otherwise irrelevant.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Braid
No opponent; solo platforming puzzle
Factorio
Biters follow fixed pollution rules; no adaptive opponent.
Factorio leans a little harder on variance, though the gap is small.
Braid
All puzzles are deterministic and hand-crafted
Factorio
Resource patch placement adds minor map randomness.
Factorio leans a little harder on optimization, though the gap is small.
Braid
Understanding each world's time-manipulation rule and its exact solution is the game
Factorio
Throughput, ratios, and logistics are the entire game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.