head to head
BraidvsTeardown
Braid leans Optimization (Pure Optimization); Teardown leans Optimization (Pure Optimization).
BraidTeardown
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Teardown leans harder on variance: Maps fully explorable before committing
Optimization9 vs 8
Braid leans harder on optimization: Understanding each world's time-manipulation rule and its exact solution is the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

