head to head
BraidvsWorld of Goo
Braid leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).
BraidWorld of Goo
Axis by axis
Execution4 vs 3
Braid leans harder on execution: Precise jumps and time-rewind timing are load-bearing
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
World of Goo leans harder on variance: Physics are visible and deterministic
Optimization9 vs 8
Braid leans harder on optimization: Understanding each world's time-manipulation rule and its exact solution is the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

