head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A turn-based RPG where stacking Brave points and combining job abilities into devastating chains defines mastery.

Optimization · Pure Optimization
A pausable tactics RPG where party build and tactic-slot planning win fights.
Bravely Default II leans Optimization (Pure Optimization); Dragon Age: Origins leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bravely Default II
Turn-based; no physical timing required
Dragon Age: Origins
Tactical pause combat, low input demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bravely Default II
All enemies scripted; no adaptive AI
Dragon Age: Origins
Enemy AI is scripted
Bravely Default II leans a little harder on variance, though the gap is small.
Bravely Default II
Rare job asterisk drops and random encounter rates add light RNG
Dragon Age: Origins
Hidden rolls and loot tables
Bravely Default II leans a little harder on optimization, though the gap is small.
Bravely Default II
Brave/Default stacking, job synergies, and BP management form the deep solve
Dragon Age: Origins
Tactics slots, builds, party synergy dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.