head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A classic-styled JRPG whose brave/default system turns turns themselves into a resource.

Optimization · Pure Optimization
A compulsive grind-and-automate sandbox where optimizing the resource loop is the whole game.
Bravely Default leans Optimization (Pure Optimization); Forager leans Optimization (Pure Optimization).
Forager leans a little harder on execution, though the gap is small.
Bravely Default
Turn-based menus; no physical demands
Forager
Click-and-walk inputs, no dexterity ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bravely Default
Bosses follow fixed scripts
Forager
No opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bravely Default
Minor drop and encounter randomness
Forager
Minor drop randomness, quickly irrelevant
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bravely Default
Job combos and brave/default economy are deeply solvable
Forager
Pure economy loop: automate, expand, compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.