head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A classic-styled JRPG whose brave/default system turns turns themselves into a resource.

Optimization · Pure Optimization
Scheduling training, decay and skill counters in a solvable management loop.
Bravely Default leans Optimization (Pure Optimization); Punch Club leans Optimization (Pure Optimization).
Punch Club leans a little harder on execution, though the gap is small.
Bravely Default
Turn-based menus; no physical demands
Punch Club
Fights resolve automatically; you never throw a punch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bravely Default
Bosses follow fixed scripts
Punch Club
Opponents are stat blocks with fixed styles, not minds
Punch Club leans a little harder on variance, though the gap is small.
Bravely Default
Minor drop and encounter randomness
Punch Club
Fight dice rolls and event pop-ups add noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bravely Default
Job combos and brave/default economy are deeply solvable
Punch Club
Stat decay scheduling and skill-tree counters are the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.